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Color ID Baker for Blender

Overview

Color ID Map Baker is a Blender add-on that bakes material colors or random color palettes into a single Color ID texture map. It is designed for texturing workflows that require clean, distinct color regions, such as mask creation in Substance Painter or other texturing software.

Features
  • Bake from existing material colors or generate random distinct colors.

  • Adjustable resolution (square or custom width/height).

  • Customizable padding/margin to avoid visible seams.

  • Margin type options: Extend or Adjacent Faces.

  • Random color seed for reproducible results.

  • Auto-save baked images to file.

  • Option to open the result in a new Image Editor window.

  • Quick resolution presets (512, 1K, 2K, 4K).

Installation
  1. Download the add-on .zip file or the Python .py script.

  2. In Blender, go to Edit > Preferences > Add-ons.

  3. Click Install... and select the file.

  4. Enable Color ID Map Baker in the add-ons list.

Location in Blender

View3D > Sidebar > Color ID Baker Tab

How to Use
  1. Prepare Your Model

    • Ensure your mesh has a UV map.

    • Assign materials to the mesh.

  2. Select Color Mode

    • Use Material Colors – Preserves the appearance of your materials.

    • Use Random Colors – Generates distinct colors for each material slot.

  3. Set Resolution

    • Choose a square texture or define custom width and height.

    • Use quick presets for convenience.

  4. Adjust Padding/Margin

    • Set the margin in pixels to extend colors beyond UV island borders.

    • Choose margin type: Extend or Adjacent Faces.

  5. Display & Save Options

    • Enable Open in New Window to view results immediately.

    • Enable Auto-save Image to automatically save the baked texture to your .blend file directory.

  6. Bake

    • Click Bake Color ID Map to generate your texture.

    • The image will appear in the Image Editor or a new window depending on your settings.

Tips


  • Use Random Colors mode when materials have similar shades to make mask creation easier.

  • Increase Margin for complex UV layouts to prevent seam artifacts.

  • Save your .blend file before baking if you want to use Auto-save.

Standard Use License
$4.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
color_id_map_baker
zip /
22 KB